If you would like to unsubscribe from XSWeekly at any time, simply send an e-mail to xsweekly-unsubscribe@wuzzle.org and you will be removed. XSWEEKLY Shell Related News 19.08.00 - 25.08.00 ------------------------------------------------- Ok ok ok, I know, its been over three weeks since I mailed this out. After deciding to take off about a week to chill out and get some of my other projects finished, I got hit with about a million problems all at once. On top of it all, this past friday was my daughters first birthday, so that delayed this issues. Too just cap off the crappyness that is my life, this week was horribly slow on all fronts. Let me take this little space here to say that I am truly sorry for slacking off so much, but I am back again and hopefully my world will stay at atleast a semi-normal level for a while so that I can continue this news letter. Thanks for sticking with me. - demigod ---------- [ Mail Bag ] ---------- This weeks mailbag question is: What one thing would you like to see done differently in a shell? ----------- [ Spotlight ] ----------- - Mindjunction This took off for a while but has since died out. This is a great site for sharing your ideas with coders. It's also a great site for coders to get new ideas. Go and post some ideas! http://www.mindjunction.com ................................................. -= Shell Specific =- ................................................. --------- [ Modules ] --------- - Mousehide 1.2 ~ Pavel (10:45 21.08 ls) "This module automatically hides mouse cursor after defined count of keystrokes or after mouse inactivity, so the cursor does not cover typed text. After any mouse activity the cursor is automatically revealed." New in this version: - Improved *MouseHideIgnore - Now testing ClassName and/or executable name - Improved mouse hiding mechanism - Fixed bug - Mouse hiding at startup - Module is not loaded if no mouse detected - Added !MouseMove bang - Added X,Y parameters to !MouseShow and !MouseHide - Tested on Windows Millennium - Removed debug code in kmhook.dll url - http://floach.pimpin.net/pavel/ e-mail - pavel.vitis@seznam.cz (source: http://floach.pimpin.net/pavel/) +-------<*>-------+ - Testtasks.dll ~ jugg (10:59 21.08 ls) Tasks.dll is the ever popular task manager for LiteStep and pureLS. It is a very configurable task manager allowing for placement of tasks anywhere on your desktop, skinnability, and a miraid of other options. This is a debug test release to find memory leaks within the dll. New in this version: - Got the page faults down from 200+ per second to around 25 per second. - Fixed a fairly large memory leak/corruption when no applications were opened for tasks.dll to display tiles for. - Fixed a smaller resource problem. url - http://jugg.logicpd.com/ e-mail - jugg@purels.org (source: http://jugg.logicpd.com/) ------ [ Misc ] ------ - Skin Scripting ~ Jaykül (9:49 22.08 geo) "You can now change your skin from the command line! Of course, you can also set the "on-top" or "auto-hide" properties, verticality (?) and skinning of EACH, or every geOBar with one command! "Check out my skin (sorry) at skinz.org. It's called "golden", and it contains the script that will allow all of this." url - http://www.skinz.org e-mail - JoelBennett@Hotmail.com (source: http://news.geoshell.com) --------------- [ Latest Builds ] --------------- - LiteStep o 24.6 build 082500 o http://builds.litestep.net/builds/08-25-2000.zip - DarkStep o 0.971 o http://www.darkstep.com/files/DarkStep971.zip - geOShell o 4.6.5a o http://news.geoshell.com/Plugins/Download/geoshellr465a.zip - PureLS o 052900 o http://209.46.69.134/purels/binaries/00-05-29r.zip ................................................. -= Alt OS Specific =- ................................................. ---------- [ Programs ] ---------- - BlackJack ~ Leo (11:53 21.08 v2) "Now you can play blackjack in v2os (or at least try). The game have some bugs yet, and i'm releasing this first version because i'm tired to fight against them. "Most notably are: - dealer points are always - 1 of what should be. (i.e. 22 show 21) - I don't have a randomize function. "The seed for the random number generator is always the same. So every time you open the game you play the same game. "The source can be used to make other card games. It has a\ function to draw cards [ drawcard(x, y, ); ] and a function to shuffle the 52 cards array (or deck) [ shuffledeck(); ]." url - http://members.xoom.com/villandryltd/ e-mail - leo@grante.ufsc.br (source - http://www.v2.nl/joostcgi/Ultimate.cgi) --------------- [ Latest Builds ] --------------- - SEAL o 1D (042900) o http://www.home.sk/public/seal/sealexe.zip - V2_OS o 0.63.2a o http://www.v2os.cx/downloads/dl_system.htm .................................... --------------- [ Mailing Lists ] --------------- - LiteStep To subscribe, e-mail: litestep-subscribe@litestep.ru.ac.za To unsubscribe, e-mail: litestep-unsubscribe@litestep.ru.ac.za Additional commands, e-mail: litestep-help@litestep.ru.ac.za - Stuff To subscribe, e-mail: stuff-subscribe@litestep.ru.ac.za To unsubscribe, e-mail: stuff-unsubscribe@litestep.ru.ac.za Additional commands, e-mail: stuff-help@litestep.ru.ac.za - DarkStep To subscribe, e-mail: darkstep-subscribe@egroups.com To unsubscribe, e-mail: darkstep-unsubscribe@egroups.com .................................... 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